National Repository of Grey Literature 10 records found  Search took 0.00 seconds. 
Multiplayer Computer Game
Kubík, Tomáš ; Plchot, Oldřich (referee) ; Mikolov, Tomáš (advisor)
This work describes implementation of a simple 3D computer game, with support of gameplay over internet for multiple gamers. In this project, Microsoft XNA framework is used and throughly described. The final game includes a skybox, simple terrain and multiple 3D objects, all rendered in real time.
3D Photo Slideshow Using OpenGL
Ondrejíček, Marián ; Navrátil, Jan (referee) ; Seeman, Michal (advisor)
The aim of this thesis was to design a photo slideshow in 3D space using OpenGL and to implement functional application. Also there is description of Qt toolkit, which was used to design graphical user interface of the program. Furthermore there are explained basics of quaternion interpolation, which is the core of animation and camera system. The second part describes practical realization and each part of the project in details. Application was successfully implemented. In the end, the results are discussed, including possibilities of future development.
Binocular vision
Němcová, Andrea ; Šanda, Jaroslav (referee) ; Fedra, Petr (advisor)
This bachelor thesis deals with the physiology of binocular vision for obtaining three-dimensional perception from two-dimensional images when using special glasses. It focuses on anatomy and physiology of the human eye and vision as inseparable parts of binocular vision, and on binocular vision as such. The work also mentions terms related to vision and describes the evolution of binocular vision during the human life. The important part of this thesis is the description of the emergence of three-dimensional perception from two two-dimensional pictures (stereogram). The thesis explains the principles of 3D projection methods, especially those which use active or passive glasses, and briefly describes the possibilities of 3D projection without glasses. The practical part includes a plan of capturing dynamic scenes where important parameters which affect the video capturing are described. The plan provides a description of a dynamic scene design with respect to the possibility of verification of human physiological parameters. Described scenes were captured by two identical cameras and edited in appropriate software. These videos were shown to a group of viewers whose task was to evaluate the videos from both subjective and objective points of view.
Augmented Reality in CAVE
Kolčárek, Michal ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
Tato práce se zaměřuje na technologii Cave Automatic Virtual Environment a konkrétně pak na využití principů rozšířené reality v tomto prostředí. Dává si za cíl odpovědět na otázku, zdali je možné použít v prostředí CAVE existující frameworky pro rozšířenou realitu, konkrétně ty, pracující na platformě iOS. Hlavní důraz je kladen na rozpoznávání markerů v tomto prostředí a na zvýšení přesnosti jejich rozpoznání. Práce odpovídá na množství otázek z této oblasti, jako jaké markery je vhodné použít, jaké jsou omezení a největší obtíže. Výstupem je demonstrační aplikace, pracující na platformě iOS, která v je prostředí CAVE otestovaná a plně použitelná. Tato aplikace by měla vylepšit uživatelský vjem z prostředí CAVE tím, že mu poskytne dodatečné informace a také základní možnosti interakce se zobrazenými objekty.
3D data presentation
Bastl, Petr ; Petyovský, Petr (referee) ; Richter, Miloslav (advisor)
This bachelor thesis informs about methods for 3D perception. Basic principles of autostereoscopic methods like SIRDS, anaglyph and projection stereo images by two projectors and anaglyphic or polarizing filters are described here. The procedure for generating the view on 3D by means of so-called depth-image-based rendering (DIBR) techniques is analyzed as well. An overview of technologies and formats for projection and simulcast spatial image is stated in this thesis too.
Binocular vision
Němcová, Andrea ; Šanda, Jaroslav (referee) ; Fedra, Petr (advisor)
This bachelor thesis deals with the physiology of binocular vision for obtaining three-dimensional perception from two-dimensional images when using special glasses. It focuses on anatomy and physiology of the human eye and vision as inseparable parts of binocular vision, and on binocular vision as such. The work also mentions terms related to vision and describes the evolution of binocular vision during the human life. The important part of this thesis is the description of the emergence of three-dimensional perception from two two-dimensional pictures (stereogram). The thesis explains the principles of 3D projection methods, especially those which use active or passive glasses, and briefly describes the possibilities of 3D projection without glasses. The practical part includes a plan of capturing dynamic scenes where important parameters which affect the video capturing are described. The plan provides a description of a dynamic scene design with respect to the possibility of verification of human physiological parameters. Described scenes were captured by two identical cameras and edited in appropriate software. These videos were shown to a group of viewers whose task was to evaluate the videos from both subjective and objective points of view.
Multiplayer Computer Game
Kubík, Tomáš ; Plchot, Oldřich (referee) ; Mikolov, Tomáš (advisor)
This work describes implementation of a simple 3D computer game, with support of gameplay over internet for multiple gamers. In this project, Microsoft XNA framework is used and throughly described. The final game includes a skybox, simple terrain and multiple 3D objects, all rendered in real time.
Augmented Reality in CAVE
Kolčárek, Michal ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
Tato práce se zaměřuje na technologii Cave Automatic Virtual Environment a konkrétně pak na využití principů rozšířené reality v tomto prostředí. Dává si za cíl odpovědět na otázku, zdali je možné použít v prostředí CAVE existující frameworky pro rozšířenou realitu, konkrétně ty, pracující na platformě iOS. Hlavní důraz je kladen na rozpoznávání markerů v tomto prostředí a na zvýšení přesnosti jejich rozpoznání. Práce odpovídá na množství otázek z této oblasti, jako jaké markery je vhodné použít, jaké jsou omezení a největší obtíže. Výstupem je demonstrační aplikace, pracující na platformě iOS, která v je prostředí CAVE otestovaná a plně použitelná. Tato aplikace by měla vylepšit uživatelský vjem z prostředí CAVE tím, že mu poskytne dodatečné informace a také základní možnosti interakce se zobrazenými objekty.
3D Photo Slideshow Using OpenGL
Ondrejíček, Marián ; Navrátil, Jan (referee) ; Seeman, Michal (advisor)
The aim of this thesis was to design a photo slideshow in 3D space using OpenGL and to implement functional application. Also there is description of Qt toolkit, which was used to design graphical user interface of the program. Furthermore there are explained basics of quaternion interpolation, which is the core of animation and camera system. The second part describes practical realization and each part of the project in details. Application was successfully implemented. In the end, the results are discussed, including possibilities of future development.
3D data presentation
Bastl, Petr ; Petyovský, Petr (referee) ; Richter, Miloslav (advisor)
This bachelor thesis informs about methods for 3D perception. Basic principles of autostereoscopic methods like SIRDS, anaglyph and projection stereo images by two projectors and anaglyphic or polarizing filters are described here. The procedure for generating the view on 3D by means of so-called depth-image-based rendering (DIBR) techniques is analyzed as well. An overview of technologies and formats for projection and simulcast spatial image is stated in this thesis too.

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